Welcome to Carta!
Think of this as a basic set of rules that you can use as a framework to build a solo TTRPG. We supply the rules and you supply the ideas!
Carta games, like our Into the Glacier and Apex Predator, are exploration games, but we're curious to see what else they can be! If you make a game using this system, please link it in the comments below or tag @CatlingGun on twitter so we can see what you've made!
The base idea is that
players lay cards out in a grid , and then turn them over one at a
time, exploring prompts and mechanics as they do. The game is a sort
of boardgame / storygame hybrid, where players explore journaling
prompts by physically moving their marker from card to card and
looking up the results. It can have a definite goal, making it more
boardgame-like, or it can be more nebulous and story-focused.
was inspired by:
SRD was built for stories about solitary discovery. GMless
Multiplayer rules can definitely be added, but the default ruleset is
a single-player one. You might want to tell stories about:
a classic-style dungeon in search of treasure
around a city and seeing the sights
pursued through a haunted mansion
an alien planet for survivors
playing Monster Hunter, I guess. That's what I did.